Portfolio: Graphic Design and Game UI

Various Smash Bros UI mockups.

Concepts made for a commercial fighting game. Any references to the game's IP have been removed or replaced with funny stock images.

A rules graphic commissioned for a local Smash Ultimate tournament.

An infographic showing tips for designing a Rivals Workshop fighting game character.

Smash Bros fan moveset ideas, with graphic design in the style of different games.

A concept for a redesigned Minecraft inventory screen, with draggable inventory rows (for quick-swapping hotbars) and bulk storage (which is limited by "total weight" instead of slot count, like a higher-capacity version of the game's Bundle item).

Fancy in-game HUDs I coded for my Rivals Workshop characters.

Branding I did for a Smash Ultimate discord server I used to manage in like 2019.

The menus I made for my small Godot game "The Too-Helpful Knight". They're simple, but also coded from scratch rather than using Godot's built-in button nodes (for more control over inputs).